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<title>3D NDEX</title>
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<style type="text/css">
div#container
{
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	width: 788px;
	margin-top: 0px;
	margin-left: auto;
	margin-right: auto;
	text-align:left; 
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body {text-align:center;margin:0}
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<body bgColor="#000000">
<script LANGUAGE="JavaScript">
<!--
// image src
var trailsrc = "http://i1179.photobucket.com/albums/x383/cadixxx/ayyildiz.gif";

var nDots = 7;
var Xbpos = 0;
var Ybpos = 0;

// fixed time step, no relation to real time
var DELTAT = .01;
// size of one spring in pixels
var SEGLEN = 10;
// spring constant, stiffness of springs
var SPRINGK = 10;
// all the physics is bogus, just picked stuff to make it look okay
var MASS = 1;
// Positive XGRAVITY pulls right, negative pulls left
// Positive YGRAVITY pulls down, negative up
var XGRAVITY = 0;
var YGRAVITY = 50;
// RESISTANCE determines a slowing force proportional to velocity
var RESISTANCE = 10;
// stopping criterea to prevent endless jittering
// doesn't work when sitting on bottom since floor
// doesn't push back so acceleration always as big
// as gravity
var STOPVEL = 0.1;
var STOPACC = 0.1;
var DOTSIZE = 11;
// BOUNCE is percent of velocity retained when 
// bouncing off a wall
var BOUNCE = 0.75;

var ff=(document.getElementById&&!document.all);
var ns=(document.layers);
var ie=(document.all);

// always on for now, could be played with to
// let dots fall to botton, get thrown, etc.
var followmouse = true;
var dots = new Array();

function init()
{
    var i = 0;
    for (i = 0; i < nDots; i++) {
        dots[i] = new dot(i);
    }
    
    // set their positions
    for (i = 0; i < nDots; i++) {
        dots[i].obj.left = dots[i].X;
        dots[i].obj.top = dots[i].Y;
    }
    
    setTimeout("startanimate()", 10);
}

function dot(i) 
{
	this.X  = Xbpos;
	this.Y  = Ybpos;
	this.dx = 0;
	this.dy = 0;
	
	if (ns){
	  document.write("<layer id=\"mtrail"+ i +"\" ><img src='"+trailsrc+"' border=\"0\"><\/layer>");
	} else if (ie||ff) {
	if (i == 0) {
	  document.write("<div id=\"mtrail"+ i +"\" style=\"POSITION: absolute; VISIBILITY: hidden;\"><img src='"+trailsrc+"' border=\"0\"><\/div>");
	} else {
          document.write("<div id=\"mtrail"+ i +"\" style=\"POSITION: absolute; \"><img src='"+trailsrc+"' border=\"0\"><\/div>");
        }
        }	
	
	if (ie) 
	{
		this.obj = eval("mtrail" + i + ".style");
	} else if (ff) 
	{
		this.obj = document.getElementById("mtrail" + i).style;
	}
	else
	{
		this.obj = eval("document.mtrail" + i);
	}
}

function startanimate() {	
    setInterval("animate()", 20);
}

// just save mouse position for animate() to use
function MoveHandler(e)
{
    if (ie) {
    	Xbpos = window.event.x + document.body.scrollLeft;
    	Ybpos = window.event.y + document.body.scrollTop;
    }
    else {
    	Xbpos = e.pageX;
    	Ybpos = e.pageY;
    }
}

function vec(X, Y)
{
    this.X = X;
    this.Y = Y;
}

// adds force in X and Y to spring for dot[i] on dot[j]
function springForce(i, j, spring)
{
    var dx = (dots[i].X - dots[j].X);
    var dy = (dots[i].Y - dots[j].Y);
    var len = Math.sqrt(dx*dx + dy*dy);
    if (len > SEGLEN) {
        var springF = SPRINGK * (len - SEGLEN);
        spring.X += (dx / len) * springF;
        spring.Y += (dy / len) * springF;
    }
}


function animate() {	
    // dots[0] follows the mouse,
    // though no dot is drawn there
    var start = 0;
    if (followmouse) {
        dots[0].X = Xbpos;
        dots[0].Y = Ybpos;	
        start = 1;
    }
    
    for (i = start ; i < nDots; i++ ) {
        
        var spring = new vec(0, 0);
        if (i > 0) {
            springForce(i-1, i, spring);
        }
        if (i < (nDots - 1)) {
            springForce(i+1, i, spring);
        }
        
        // air resisitance/friction
        var resist = new vec(-dots[i].dx * RESISTANCE,
            -dots[i].dy * RESISTANCE);
        
        // compute new accel, including gravity
        var accel = new vec((spring.X + resist.X)/MASS + XGRAVITY,
            (spring.Y + resist.Y)/ MASS + YGRAVITY);
        
        // compute new velocity
        dots[i].dx += (DELTAT * accel.X);
        dots[i].dy += (DELTAT * accel.Y);
        
        // stop dead so it doesn't jitter when nearly still
        if (Math.abs(dots[i].dx) < STOPVEL &&
            Math.abs(dots[i].dy) < STOPVEL &&
            Math.abs(accel.X) < STOPACC &&
            Math.abs(accel.Y) < STOPACC) {
            dots[i].dx = 0;
            dots[i].dy = 0;
        }
        
        // move to new position
        dots[i].X += dots[i].dx;
        dots[i].Y += dots[i].dy;
        
        // get size of window
        var height, width;
        if (!ie) {
            height = window.innerHeight + window.pageYOffset;
            width = window.innerWidth + window.pageXOffset;
        } else {	
            height = document.body.clientHeight + document.body.scrollTop;
            width = document.body.clientWidth + document.body.scrollLeft;
        }
        
        // bounce off 3 walls (leave ceiling open)
        if (dots[i].Y >=  height - DOTSIZE - 1) {
            if (dots[i].dy > 0) {
                dots[i].dy = BOUNCE * -dots[i].dy;
            }
            dots[i].Y = height - DOTSIZE - 1;
        }
        if (dots[i].X >= width - DOTSIZE) {
            if (dots[i].dx > 0) {
                dots[i].dx = BOUNCE * -dots[i].dx;
            }
            dots[i].X = width - DOTSIZE - 1;
        }
        if (dots[i].X < 0) {
            if (dots[i].dx < 0) {
                dots[i].dx = BOUNCE * -dots[i].dx;
            }
            dots[i].X = 0;
        }
        
        // move img to new position
        dots[i].obj.left = dots[i].X;			
        dots[i].obj.top =  dots[i].Y;		
    }
}

init();
if(ns)window.captureEvents(Event.MOUSEMOVE);
document.onmousemove = MoveHandler;
-->
</script>
<script type="text/javascript">

  // This JavaScript code can be freely redistributed
  // as long as this copyright notice is keept unchanged.
  // This code is used on AS-IS basis and
  // you use it on your own risk. Author of this code
  // is not responsible for any damage that this
  // code may make.
  //
  // JS Snow v0.2
  // finished on 11-10-1999 23:04 in Zagreb, Croatia.
  // modified on 06-12-2005 11:20 in Zagreb, Croatia.
  //
  // Copyright 1999,2005 Altan d.o.o.
  // http://www.altan.hr/snow/index.html
  // E-mail: snow@altan.hr
  
  var no = 10; // snow number

  var dx, xp, yp;    // coordinate and position variables
  var am, stx, sty;  // amplitude and step variables
  var i, doc_width = 800, doc_height = 600;
  
  doc_width = document.body.clientWidth;
  doc_height = document.body.clientHeight;

  dx = new Array();
  xp = new Array();
  yp = new Array();
  am = new Array();
  stx = new Array();
  sty = new Array();
  
  for (i = 0; i < no; ++ i) {  
    dx[i] = 0;                        // set coordinate variables
    xp[i] = Math.random()*(doc_width-50);  // set position variables
    yp[i] = Math.random()*doc_height;
    am[i] = Math.random()*20;         // set amplitude variables
    stx[i] = 0.02 + Math.random()/10; // set step variables
    sty[i] = 0.7 + Math.random();     // set step variables
    document.write("<div id=\"dot"+ i +"\" style=\"POSITION: absolute; Z-INDEX: 10"+ i +"; VISIBILITY: visible; TOP: 15px; LEFT: 15px;\"><img src=\"http://i1179.photobucket.com/albums/x383/cadixxx/karcopy.gif\" border=\"0\"></div>");
  }

  function snow() {
    for (i = 0; i < no; ++ i) {  // iterate for every dot
      yp[i] += sty[i];
      if (yp[i] > doc_height-50) {
        xp[i] = Math.random()*(doc_width-am[i]-30);
        yp[i] = 0;
        stx[i] = 0.02 + Math.random()/10;
        sty[i] = 0.7 + Math.random();
        doc_width = document.body.clientWidth;
        doc_height = document.body.clientHeight;
      }
      dx[i] += stx[i];
      document.getElementById("dot"+i).style.top = yp[i];
      document.getElementById("dot"+i).style.left = xp[i] + am[i]*Math.sin(dx[i]);
    }
    setTimeout("snow()", 20);
  }

  snow();

</script>

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<marquee behavior=alternate><font class="ws8" color="#FF0000" face="Arial Black">...::: RADYO &#304;SM&#304; :::...</marquee></div>

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<div><font class="ws8" color="#FFffff" face="Arial Black">1 - Radyomuza Gelen Tm Dinleyicilerin&nbsp; Radyo Sayfasinda Logine "Giris" e T&#305;klayarak Trk Aile Toplum yap&#305;s&#305;na uygun isim ( Nick ) Almalari mecburidir.Nicklerin telaffuz edilmesi zor, anlamsiz,veya yabanc&#305; dilde olmamas&#305; gerekir.
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2 - Radyomuz Dostluk,kardeslik,sevgi ve arkadasl&#305;&#287;&#305;n n planda tutuldugu bir mekandir.Bunun disinda bir amac tas&#305;yan kisiler aram&#305;zda yer alamaz. Geneldeki diger Sanal Chat yerlerine benzemeyen, nezih bir ortama sahip radyonun bu imaj&#305;na zarar verecek ki&#351;iler aninda ortamdan uzakla&#351;tirilir.
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3 - Radyomuzda Kfrl, Argo,Hakaret ieren, Alayc&#305; konu&#351;malar kesinlikle yasaktir, Ahlak kurallarini ci&#287;neyenler kim olduguna bakilmaksizin aninda uzaklastirilir. Sunucumuz sorumluluk tasimaz.
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4 - Dj lerimiz basta olmak zere, kimsenin zel bilgisi ve Adresi v.s (msn,icq) istenemez talep edilemez.
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5 - zele yazmadan nce izin al&#305;nmal&#305;d&#305;r. zeline yaz&#305;lmas&#305;n&#305; reddeden Dj ler ve dinleyiciler rahats&#305;z edilemez, zel grsmelerin a&#305;k olmas&#305; veya kapatilmasi Djlerin yetkisindedir. Kurala uymayanlar dj arkada&#351;&#305;m&#305;z tarafindan uyarilir eger uyar&#305;lara aldirmazsa radyodan uzakla&#351;tirilir.
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8 - Siyaset, Dil, Din, irk ve Cinsiyet ayrimi gibi olaylar&#305; ve konular&#305; sohbete tasimak kesinlikle yasaktir...
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10 - Radyomuzda&nbsp; ba&#351;ka radyolarin ve sitelerin reklamini yapmak yasaktir.
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11 - Byk harflerle yazmak yasaktir.
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12 - Kurallara uymayan Dinleyicileri yay&#305;nda olan Dj Arkadasimiz, kim olduguna bakmaksizin&nbsp; Radyodan uzaklastiracaktir.
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13-Yayinda olan Dj arkada&#351;imizin rengini kullanmak kesinlikle yasaktir.
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14- Bize kat&#305;lmak isteyen herkes bu kurallar&#305; okumus, benimsemis ve kabul etmis olarak bu aileye dahil edilirler.
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<center><div><font class="ws10" color="#FF0000" face="Arial Black">Kan_-v-_Gul</font></div></center></div></marquee></div>

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